Unofficial Colin Towns Website
Home Page Latest News Biography Search Guest Appearances Gillan Days Cookson Connection
Animations Commercials Films Mini-series Documentaries Theatre Exclusive Q&As
Discography Miscellaneous Concerts Projects By Year Provocateur Records Links Forum / Discussion

  • Episode 1 - Double Trouble - When Pip presses a button on the Double-O-Machine, he is shocked to find himself pursued by his own sinister double. Shocks are also in store for Granny, Sammy, Bert and George before the two Pips finally come face-to-face in a surprise ending

  • Episode 2 - Fits And Starts - As George does his deliveries, Sammy Clump tampers with the magic of the Story Store and finds himself surrounded by runaway teddies, a frozen Granny and a hippopotamus teetering on the chimney pots above. Will George return in time to save the day?

  • Episode 3 - The Better Half - When Granny Clump finds herself going in two directions at once, and George is in a dreadful fix of his own, it is up to Pip to come to the rescue. Or will he need someone to rescue him?

  • Episode 4 - You Must Remember This - When Pip has a mishap and loses his memory, his friends gather round him and try to bring him round. Have they lost him forever, or will something touch his heart and bring him back to them?

  • Episode 5 - Who's Minding The Store? - George is taken ill on the very day that the Magic Inspector is due to inspect The Story Store. While Granny Clump looks after a helpless George in her garden, Sammy, Granny's grandson and Pip take on the chore of preparing for the inspection with a little help from a can of Speed-O Powder and a Move-O Machine. Before you know it, the entire store is in complete chaos. Will George get back on his feet in time to find a place for everything and everything in its place?

  • Episode 6 - Special Delivery - When George sends Pip to Granny Clump with a special delivery from The Story Store, he mixes up the packets with disastrous results. Poor Pip is so upset by the havoc he has caused, that he sets off alone in the wide world, and George has to search in the howling storm for his gloomy little chum

  • Episode 7 - Granny's Second Childhood - Granny Clump drinks too much 'water of youth' and begins to act like a naughty two-year-old. As they are led a merry dance by the delinquent Granny, George, Bert, Pip and Sammy find themselves longing for the time when she will be her old self again

  • Episode 8 - Helping Hands - When a storm wreaks havoc at Angus Puggle's house, he borrows a pair of Helping Hands from the Story Store for a free trial period. But Angus so overworks the helping hands that he ends up in more trouble than he started with

  • Episode 9 - Where's Pip? - Now you see him, now you don't. As Pip mysterously pops in and outt of the most unexpected places, he causes great bewilderment to everyone, including himself. Where will he pop up next?

  • Episode 10 - A Quiet Day - Granny Clump orders a Tap Dancer from The Story Store, which George offers to deliver that evening. George then has a peaceful snooze while remaining blissfully unaware that the mischievous Tap Dancer is at last delivered safely to Granny Clump that evening. An exhausted Pip collapses into bed as George expresses the wishful hope that tomorrow won't be such a quiet day

  • Episode 11 - The Flying Granny - When Granny Clump opens an umbrella from the Story Store, George and Sammy are shocked to see her flying away over the rooftops. Whatever will become of the flying Granny?

  • Episode 12 - The Light Fantastic - To be a ballerina is the dearest wish of Victoria Pumpkin, the young hippopotamus. Perhaps a jar of Musical Sweets from the Story Store can make her wish come true, or will something even more fantastic be required?

  • Episode 13 - The Night And The Music - As night falls, Pip is alarmed by the strange shadows which move through the moonlit streets around the Story Store. But his fears are dispelled as moonlight and music work their wonders to bring happy and peaceful dreams


RETURN TO TOP OF PAGE